TBD: Visual Novel(s)
🌙 Welcome
Hello everyone, and welcome!
This page is home to a work-in-progress project I’ve been quietly building toward for a long time. I’m finally at a point where I feel comfortable sharing early versions, opening things up for testing, and inviting feedback as the project grows.
Please keep in mind: this is an ever-evolving space. Things will change, improve, and occasionally break — and that’s part of the process.
🌙About the Project
These stories have been sitting on my computer(s) for years.
At one point, I considered traditional publishing — but it never felt quite right. I explored turning them into comics, but realistically, I don’t have the time or energy to fully commit to that again. What I did want to keep, however, was the visual storytelling aspect.
There was also another problem:
many of these stories were unfinished — not because they lacked ideas, but because I was never satisfied with a single, definitive ending.
Then it clicked.
Why settle for one ending… when you can have many?
That realization led me to visual novels.
🌙 The Vision
This isn’t just about creating one visual novel.
My long-term goal is to build a collection of interconnected visual novel stories, similar in structure to “choices” or chapter-based apps — without microtransactions, energy systems, or paywalls.
No premium choices.
No gem currency.
No content locked behind payments.
Just stories, choices, consequences, and multiple endings.
Because storytelling should feel immersive — not transactional.
🛠️ Development Notes
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This project is actively in development
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Placeholder assets will appear
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Some background images are temporary stand-ins (yes, some are from Pinterest — they will be replaced)
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Licensed assets are being used where available, including backgrounds I purchased years ago and am finally putting to use
If you see rough visuals, clunky UI, or missing polish — that’s normal at this stage. What matters most right now is building a solid foundation.
🌙 Development Roadmap
Phase 1: Core Foundation (Current Focus)
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Establish core game framework
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Build and refine UI
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Implement core systems:
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Choices & branching paths
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Save/load functionality
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Scene transitions
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Internal testing and feedback iteration
⚠️ The first public build will include only a portion of one story, intentionally limited so the foundation can be tested and refined.
Phase 2: First Story Expansion
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Expand the initial story with additional chapters
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Introduce multiple endings
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Improve visuals and replace placeholder assets
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Refine pacing, dialogue flow, and player feedback
Phase 3: Multi-Story Structure
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Prepare the framework to support multiple stories
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Improve navigation between stories/chapters
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Establish consistent tone, UI language, and presentation
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Begin development on additional storylines
Phase 4: Polish & Growth
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Visual upgrades and UI polish
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Accessibility improvements
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Performance optimizations
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Continued feedback-driven revisions
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Long-term content expansion
⚠️ Also note that the 'road map' is also subject to change and All changes will be announced in updates!
💬 Feedback & Testing
This project is being built openly and collaboratively.
Feedback, bug reports, and general impressions are not only welcome — they’re encouraged. Early testing helps shape the direction of the game and ensures it grows into something solid, cohesive, and genuinely enjoyable.
🌙 Final Notes
This is a passion project years in the making — and it’s still becoming what it’s meant to be.
Thank you for checking it out, sticking around during the rough stages, and being part of the journey. If you want to receive updates or support the project, check out my Patreon.❤️❤️💕
More soon ✨
| Updated | 20 hours ago |
| Published | 8 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Oddyssey Studio |
| Genre | Visual Novel |
| Made with | Ren'Py |
Development log
- UI updates are happening20 hours ago
- The First iteration of the living potato8 days ago
